
Projects
On this page, I've primarily organized projects that are not significantly related to AR and VR. I've compiled useful techniques employed as a game developer, and these projects are intended to be utilized in future virtual reality game development.
01

Elements and Love
Using "Motion Capture Technics"
I utilized the Perception Neuron device to capture dance motions, cleaned the data through Motion Builder, and rigged it onto 3D models to create a dance performance film. The background creation and camera movements were conducted in Unreal Engine, incorporating four songs to present four different types of dance performances.
Youtube Link : https://youtu.be/BKCYKw8WX90


02
Black Friday Frenzy
players navigate a crowded market, competing against time and other shoppers to collect specific items on their shopping list. This setup turns the familiar Black Friday chaos into a strategic, time-bound challenge. Players must outsmart other shoppers, strategically select items, and manage their time efficiently. The market environment adds complexity, making each game unique. This concept resonates with the current gaming preference for confined spaces and escalating difficulties, offering an innovative angle in an industry that thrives on novelty
Youtube Link : https://www.youtube.com/watch?v=xidMfK4wgwM



03

Dungeon Ball
, I created a project based on a game called "Dungeon Ball" by Sokpop. This game was a high-quality game, and it was not easy to create this game as the same level. In the grand scheme of things, you kill monsters with a ball and move on to the next stage through a portal. The game I made also has similar player actions and game clear conditions, but to make it “Juicier”, I applied the "Green light, Red light" pattern of the Squid game to the boss room.
Youtube Link : https://www.youtube.com/watch?v=vDFnjGscoy4


